I'm slowly working through the next chapter of Call My Name. My goal is to get another 4 pages or so in since the plot is thickening quickly. I'm also finishing an small edit to my next Deadly Premonition oneshot. They're kind of addicting to write; there's so much you can do with the cast that its a bit overwhelming. But at least its enjoyable. Its hard to write when you're not 100% into it. Work is also progressing with RONK. Haha...I just realized what that looks like...sorry *ahem* I'm a nerd. I've finally decided what I want to do with the opening chapters, so that should be picking up soon. I'll start posting for that story once The Dragon's Jewel is completely up.
In other random news, I watched WWE Raw last night for the first time in its entirety. Usually, I'll just watch the first half or so and then lose interest (I'm a Smackdown girl at heart). But I was curious to see what would happen after a huge PPV match the night before. I wasn't disappointed. As a bonus, Dashing Cody Rhodes fought another tag team match. He's my absolute favorite. The best part, aside from watching him fly around the ring, was listening to the commentary about what makes him so dashing. I wish I could be that dashing. Seriously. But alas, I would have to be a WWE Diva and I would not forsake my dignity to dress and act like they do. I guess I'll leave the dashing-ness to Mr. Rhodes.
Tuesday, September 21, 2010
Wednesday, September 15, 2010
General Story Update
Happy Wednesday! My typical posting day is coming up tomorrow, so I think I'll celebrate my return to normalcy by posting for The Dragon's Jewel and for Call My Name. I'm finishing up the editing for the latter's chapter and have already dove into the next one. I'm also working on a challenge set up for me by a gamer friend of mine. We've both finished Deadly Premonition at least once and we've been comparing stats and theories for a few days now. He has asked me to explore a bunch of the relationships in the story to see what I can come up with. We've counted almost thirty different interactions that happen between sets of people, so there's a whole lot of them to explore. I've already written two of them and I have the rest of the list waiting. We'll see how many I can get through.
With that being said, I'm going to be setting my Prince of Persia oneshots aside for a little while. I have stories outlined, but I need to go back and start playing the PS3 release again to get back into the groove. I will get back to them, but its going to take a little bit of time for that to happen.
I'm kind of happy that the next game I have on my list is the Splatterhouse remake. Its due out in October, right before Halloween, and I don't have any plans to write stories for that game. True, the underlying story makes for good drama. The games themselves, however, are focused on beat 'em up play and copious amounts of gore. Unless the PS3 remake focuses more on the story (which is doubtful if you've seen any of the trailers), I'll be able to keep my focus on other stories while I work through that game.
A couple of people have asked about the other story on the bottom of my FF.Net page, the Haunting Ground one. I'm very, very slowly working on that. Its another story that flows better when I'm in the middle of the game, so I'll have to go back and play it to get the story moving again. I have the first two chapters done, but I want to be further into the story before I post it. No worries, it'll make an appearance in the future.
With that being said, I'm going to be setting my Prince of Persia oneshots aside for a little while. I have stories outlined, but I need to go back and start playing the PS3 release again to get back into the groove. I will get back to them, but its going to take a little bit of time for that to happen.
I'm kind of happy that the next game I have on my list is the Splatterhouse remake. Its due out in October, right before Halloween, and I don't have any plans to write stories for that game. True, the underlying story makes for good drama. The games themselves, however, are focused on beat 'em up play and copious amounts of gore. Unless the PS3 remake focuses more on the story (which is doubtful if you've seen any of the trailers), I'll be able to keep my focus on other stories while I work through that game.
A couple of people have asked about the other story on the bottom of my FF.Net page, the Haunting Ground one. I'm very, very slowly working on that. Its another story that flows better when I'm in the middle of the game, so I'll have to go back and play it to get the story moving again. I have the first two chapters done, but I want to be further into the story before I post it. No worries, it'll make an appearance in the future.
Labels:
dragon,
haunting ground,
premonition,
prince,
resident evil
Sunday, September 12, 2010
New Postings and a Million Spoilers
I finally did it, folks. I gave up on the job that has caused so much grief for the past 9 months or so. While I will miss most of the people and the full time benefits (kind of), it makes me feel so much better to know that my health will finally improve and I'll be able to focus on more important things...like writing...and getting a job in my field. Here's to hoping that I will be able to concentrate more on my stories and my sanity than surviving at work.
To celebrate, I will be posting two new bits at some point today. The first will be the next chapter of The Dragon's Jewel. The second will be a short one-shot based on Deadly Premonition. I'm still tweaking the latest chapter for Call My Name, so that will hopefully be my next post sometime this week.
For those of you who have been anxiously waiting for Romance of the New Kingdoms, that is the next story on my list. Seriously. I'm waaaaaaaaaaay overdue to post the first official chapter for that one. I think the hardest part for me has been taking the historical narrative and translating it to modern day. I want all of the battles to stay the same, but I know that they can't because they would happen differently today. For example, the Battle of ChiBi took place on Cao Cao's fleet of ships, but that can't happen very easily when you're in the middle of a big city/cities. Characters like Sun Ce that died from health problems would likely still live with modern health care. See where my problems lie? But fear not. I will persevere.
In the midst of all these stories that I've been working on, I've been jotting down ideas for one-shots based on Deadly Premonition. The characters in that game are some of the best I've seen in a very long time. For those of you who haven't played it, the story is set in a small town in the Northeast (presumably Washington) where a murder has just occurred. Each person you come into contact with has their own unique personality and series of quirks that either help or hinder your investigation. Some of them make you laugh, some anger you, and some are just too weird to comprehend. But they all add color and dimension to the narrative in a way that makes the game captivating and intriguing. I'm already in my second run of the game to work on side quests, which give you the chance to interact more with the cast.
Overall, the game is a brilliant piece of work that is barely hindered by out of date graphics. My one gripe is that the game sometimes crashed unexpectedly, but so far it has been right after save points. Driving was also a pain, but I suck at driving games so most of the issues were based on operator error.
In reading other reviews, I've noticed that a lot of people were genuinely surprised by the ending and discovering who was behind the whole plotline. I can't say I felt the same. SPOILER ALERT!!!! SWERY did a fantastic job in hiding clues all over the town to help the player figure out who the murderer was and who was pulling the strings. Yes, there were two antagonists. The first one - the killer - was the most obvious. With all the focus on red trees and their connections to the murders, one would think that anything red would immediately stand out. For one, there was a red tree in front of the police station...another was in front of the murderer's house. It stuck out like a sore thumb every time I drove past it. His whereabouts during the in-game murders were always at the scene of the crime. Finally, during a scene where he and an officer quickly leave an apartment building, the licence plate give him away: HESTHE1 - HE'S THE 1. Seriously, if that doesn't give it away than nothing will.
The second one - the initiator - was a little trickier to discover. He didn't really appear until after the game had started, but he was immediately suspicious. After all, he handed the main character a red seedling, and red was already an established theme. Some of the things he said were also suspicious...how can you let a dog out of the window when you're locked in a cellar and the dog's outside of it? Finally, in the scene where one character talks about the purple fog, there is a seedling in a pot resting on top of the clock tower, just inside of the frame on the right, and there is one soldier who looks and moves exactly like him. Despite all that, I pegged him as the initiator as soon as I saw him because of one early clue. In the very first room, where you first interact with the angel twins, there is a map on the table of all the other red seed murder locations. Each is marked with a doll in the initiator's liking. There are no other characters that look remotely like him in the game. END SPOILERS!!!
So while the mystery wasn't hard to figure out for me, I would still highly recommend this game. It was easily one of the best I've played in a long time...and I've played a lot of them. At any rate, stay turned for more updates and possibly more reviews if I can find the time to finish all my games. Toodles!
To celebrate, I will be posting two new bits at some point today. The first will be the next chapter of The Dragon's Jewel. The second will be a short one-shot based on Deadly Premonition. I'm still tweaking the latest chapter for Call My Name, so that will hopefully be my next post sometime this week.
For those of you who have been anxiously waiting for Romance of the New Kingdoms, that is the next story on my list. Seriously. I'm waaaaaaaaaaay overdue to post the first official chapter for that one. I think the hardest part for me has been taking the historical narrative and translating it to modern day. I want all of the battles to stay the same, but I know that they can't because they would happen differently today. For example, the Battle of ChiBi took place on Cao Cao's fleet of ships, but that can't happen very easily when you're in the middle of a big city/cities. Characters like Sun Ce that died from health problems would likely still live with modern health care. See where my problems lie? But fear not. I will persevere.
In the midst of all these stories that I've been working on, I've been jotting down ideas for one-shots based on Deadly Premonition. The characters in that game are some of the best I've seen in a very long time. For those of you who haven't played it, the story is set in a small town in the Northeast (presumably Washington) where a murder has just occurred. Each person you come into contact with has their own unique personality and series of quirks that either help or hinder your investigation. Some of them make you laugh, some anger you, and some are just too weird to comprehend. But they all add color and dimension to the narrative in a way that makes the game captivating and intriguing. I'm already in my second run of the game to work on side quests, which give you the chance to interact more with the cast.
Overall, the game is a brilliant piece of work that is barely hindered by out of date graphics. My one gripe is that the game sometimes crashed unexpectedly, but so far it has been right after save points. Driving was also a pain, but I suck at driving games so most of the issues were based on operator error.
In reading other reviews, I've noticed that a lot of people were genuinely surprised by the ending and discovering who was behind the whole plotline. I can't say I felt the same. SPOILER ALERT!!!! SWERY did a fantastic job in hiding clues all over the town to help the player figure out who the murderer was and who was pulling the strings. Yes, there were two antagonists. The first one - the killer - was the most obvious. With all the focus on red trees and their connections to the murders, one would think that anything red would immediately stand out. For one, there was a red tree in front of the police station...another was in front of the murderer's house. It stuck out like a sore thumb every time I drove past it. His whereabouts during the in-game murders were always at the scene of the crime. Finally, during a scene where he and an officer quickly leave an apartment building, the licence plate give him away: HESTHE1 - HE'S THE 1. Seriously, if that doesn't give it away than nothing will.
The second one - the initiator - was a little trickier to discover. He didn't really appear until after the game had started, but he was immediately suspicious. After all, he handed the main character a red seedling, and red was already an established theme. Some of the things he said were also suspicious...how can you let a dog out of the window when you're locked in a cellar and the dog's outside of it? Finally, in the scene where one character talks about the purple fog, there is a seedling in a pot resting on top of the clock tower, just inside of the frame on the right, and there is one soldier who looks and moves exactly like him. Despite all that, I pegged him as the initiator as soon as I saw him because of one early clue. In the very first room, where you first interact with the angel twins, there is a map on the table of all the other red seed murder locations. Each is marked with a doll in the initiator's liking. There are no other characters that look remotely like him in the game. END SPOILERS!!!
So while the mystery wasn't hard to figure out for me, I would still highly recommend this game. It was easily one of the best I've played in a long time...and I've played a lot of them. At any rate, stay turned for more updates and possibly more reviews if I can find the time to finish all my games. Toodles!
Labels:
dragon,
new kingdoms,
one shot,
resident evil,
review
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